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Cross platform app development: Snake '97

About game design challenges

Feb. 21, 2018 - Willem L. Middelkoop

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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This is what the cloud looks like, dear boys and girls.
This is what the cloud looks like, dear boys and girls.
iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...
iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...
Café 't Pakhuis in Amsterdam - where Snake '97 was
Café 't Pakhuis in Amsterdam - where Snake '97 was "invented"
World champion of Snake '97 - but not for long...
World champion of Snake '97 - but not for long...
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick

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