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Cross platform app development: Snake '97

About game design challenges

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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World champion of Snake '97 - but not for long...
World champion of Snake '97 - but not for long...
Same 3310? Look closely and spot the differences between iPhone SE and iPhone X
Same 3310? Look closely and spot the differences between iPhone SE and iPhone X
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
Analysing gameplay speed differences using slow motion video
Analysing gameplay speed differences using slow motion video
Controlling Snake using a Super Nintendo gamepad is awesome (using a SuperSmart-joy USB connector)
Controlling Snake using a Super Nintendo gamepad is awesome (using a SuperSmart-joy USB connector)

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