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Migrating from native to HTML5

About game design challenges

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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Wide screen gameplay is now possible thanks to the new responsive graphics
Wide screen gameplay is now possible thanks to the new responsive graphics
Snake '97 running on iPhone X - looking and feeling like the retro mobile phone game from the 90s
Snake '97 running on iPhone X - looking and feeling like the retro mobile phone game from the 90s
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
World champion of Snake '97 - but not for long...
World champion of Snake '97 - but not for long...
This is what the cloud looks like, dear boys and girls.
This is what the cloud looks like, dear boys and girls.
Controlling Snake using a Super Nintendo gamepad is awesome (using a SuperSmart-joy USB connector)
Controlling Snake using a Super Nintendo gamepad is awesome (using a SuperSmart-joy USB connector)

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