Past weeks I have been working on a new app involving personal health. The main challenge is to come up with an intuitive, natural interface that works well on small touch screen devices. But what is it that makes an touch screen interface any good? Read along for some best practices.
As part of the online food ordering app I'm building, I needed to design a scalable backend infrastructure that could handle lots of concurrent users. Scalability is considered a hard problem to tackle. Often it's presented like it's something magical, done by million dollar companies using secret tools. But, there is no such thing as magic, or is there?
Last month Apple released iPadOS, the first dedicated operating system for iPad. It differs from iOS with its support for the larger iPad screen, including multi / split screen windows. I develop apps and it was time to take advantage of these new possibilities that iPadOS offers.
This month I have intensified my training to become fit for this year's Fietselfstedentocht, a 235KM bicycle ride through Friesland. Over the years I have tested different kinds of bike computer setups: from dedicated (and expensive) Garmin Edge bike computers to no data at all. Eventually I came up with a flexible setup to gather advanced ride data using my smartphone, let me explain how this works.
This week I went to Frankfurt for business. I had to perform maintenance to servers in a data centre. This seemed like a great opportunity to test the Apple Watch's usefulness in real life (other than health and fitness). I wondered, is the Apple Watch the modern tool watch?
This month Apple launched a new Apple Watch series and released an update to watchOS. The focus of the smartwatch is more and more gearing towards health and fitness. This made me curious, how well does Apple Watch work for different activities?
For the past few weeks I have been using the Microsoft Surface Pro as my main computer. It's a modern tablet computer that can be used as laptop with the type cover. With the Surface Pen, it's a versatile PC that works in a lot of different ways. Time to find out if it's any good and how it compares to my other tablet computer, iPad Pro.
Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.
Today I called my provider to quit my office's ADSL internet subscription, I don't need it anymore. I have turned off my local area network and switched my workflow onto mobile internet only. The simplicity and savings actually surprised me so much, that I made blog post for it.
Over the past years I have been no stranger to crazy experiments, but this time I really wanted to push it into the extreme: programming on an Apple Watch. Would it be possible to actually write code on such a tiny device? Why even bother? This post is about the case for crazy experiments, and why you should try too!
I wanted see if I can find something better than my old fashioned pencil and paper that I use for designing software as professional developer. I knew iPad Pro from my test last summer, figuring out if it could replace my primary development machine. While it may not be able to completely replace my thrustworthy ThinkPad, it turned out to be a totally different story when it comes to paper.
The lack of physical clutter, distracting branding, or blinking LED's makes the iPad Pro a textbook example of minimal design. My despiction of distraction explains my interest in using the iPad Pro as only computer to test if it is up to the task. Is Apple's latest effort on iOS enough to enable it to do serious development work?