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Snake '97 High Scores

Game inspired art by Zena Van den Block

Apr. 18, 2022
Happily accepting the invitation to attend an exhibition of Snake 97 art works in Antwerp. This was totally WOW!

Last week I received a very kind invitation from a Belgian artist, to attend her art exhibition in Antwerp. The work on display involved the Snake '97 game that I have created. Uttering to find the right words and thrilled with excitement, I happily accepted the invitation!

Some thoughts on touch screen user interface design

Creating intuitive natural interfaces

June 24, 2020
I am working on a new app involving personal health that requires a natural intuitive interface that works well on touch screens. It's good to check out some best practices for touch UI design

Past weeks I have been working on a new app involving personal health. The main challenge is to come up with an intuitive, natural interface that works well on small touch screen devices. But what is it that makes an touch screen interface any good? Read along for some best practices.

Different ways to visualise health

Looking at games and fitness apps

May 25, 2020
To better understand how to visualise health I looked at different health/fitness apps and games.

This month I did some research into how health is visualised in fitness apps and games. For a new app involving personal health I am looking for an intuitive way to visualise how healthy one person is. There are many colourful approaches out there!

Realtime human pose recognition through computer vision

Using TensorFlow and PoseNet on a video feed

Dec. 1, 2019
For an exciting new project I have been experimenting with TensorFlow, enabling realtime pose detection using PoseNet.

For an exciting new project I have been experimenting with computer vision using TensorFlow. I wanted to achieve realtime human pose detection to drive interactive video projections and games. Time to dive into the world of machine learning, tensors and computer vision!

Updating Snake '97

About the challenges of developing a wildly popular game

Feb. 21, 2018
This month I bit the bullet big time: I redesigned the game engine of the wildly popular Snake '97 game. Read about the design challenges in this blog post.

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

Repairing a Nintendo Gameboy Advance SP

Chip surgery to play classic Zelda

Mar. 26, 2017
Reparing an old Nintendo Gameboy Advance to play classic Zelda again.

This month Nintendo released the Switch with Zelda "Breath of the Wild". The new console received positive reviews. The new Zelda game is amazing and can be played on-the-go, thanks to the portability of the Nintendo Switch. But it its hardly the first Nintendo device that features the mythical kingdom of Hyrule with Link and princess Zelda. I found an old Gameboy Advance, perfect for playing classic Zelda games... but it was in need for repair!

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MobileNet-SSD algorithm (image: hey-yahei.cn)
MobileNet-SSD algorithm (image: hey-yahei.cn)
Zelda
Zelda "Link's awakening" from 1993 on the repaired Gameboy Advance SP
Snake art works in SECONDroom Antwerp:
Snake art works in SECONDroom Antwerp: "High Scores" by Zena Van den Block
The new Zelda game
The new Zelda game "Breath of the Wild" sets the new benchmark for open world games according to the popular blog The Verge. It looks amazing!
Meeting Zena Van den Block: the intimate character of SECONDroom offers plenty of room to connect
Meeting Zena Van den Block: the intimate character of SECONDroom offers plenty of room to connect
The actual code from Snake '97 handling distance calculation using the Pythagoras Theorem
The actual code from Snake '97 handling distance calculation using the Pythagoras Theorem
Mario 64 and a the Super Mario Galaxy life bar
Mario 64 and a the Super Mario Galaxy life bar
Wide screen gameplay is now possible thanks to the new responsive graphics
Wide screen gameplay is now possible thanks to the new responsive graphics
The Biostrap app shows data collected by the Biostrap sensor
The Biostrap app shows data collected by the Biostrap sensor
The Activity app by Apple shows data measured by Apple Watch
The Activity app by Apple shows data measured by Apple Watch
Doom and the protagonist
Doom and the protagonist "Mud" showing how he feels
Navigation structures that rely on hovering are NOT going to work on touch screens
Navigation structures that rely on hovering are NOT going to work on touch screens
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
ReCaptcha: you've been training Google's AI for years!
ReCaptcha: you've been training Google's AI for years!
The big 'yes/no' buttons reduce the likelihood of error as they do not require mouse pointer pixel precision
The big 'yes/no' buttons reduce the likelihood of error as they do not require mouse pointer pixel precision
Directly manipulating the on screen elements feels natural - a mouse in this use case would be redundant
Directly manipulating the on screen elements feels natural - a mouse in this use case would be redundant
This is what the cloud looks like, dear boys and girls.
This is what the cloud looks like, dear boys and girls.
iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...
iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...

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