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Snake '97 High Scores

Game inspired art by Zena Van den Block

Apr. 18, 2022
Happily accepting the invitation to attend an exhibition of Snake 97 art works in Antwerp. This was totally WOW!

Last week I received a very kind invitation from a Belgian artist, to attend her art exhibition in Antwerp. The work on display involved the Snake '97 game that I have created. Uttering to find the right words and thrilled with excitement, I happily accepted the invitation!

Some thoughts on touch screen user interface design

Creating intuitive natural interfaces

June 24, 2020
I am working on a new app involving personal health that requires a natural intuitive interface that works well on touch screens. It's good to check out some best practices for touch UI design

Past weeks I have been working on a new app involving personal health. The main challenge is to come up with an intuitive, natural interface that works well on small touch screen devices. But what is it that makes an touch screen interface any good? Read along for some best practices.

Different ways to visualise health

Looking at games and fitness apps

May 25, 2020
To better understand how to visualise health I looked at different health/fitness apps and games.

This month I did some research into how health is visualised in fitness apps and games. For a new app involving personal health I am looking for an intuitive way to visualise how healthy one person is. There are many colourful approaches out there!

Realtime human pose recognition through computer vision

Using TensorFlow and PoseNet on a video feed

Dec. 1, 2019
For an exciting new project I have been experimenting with TensorFlow, enabling realtime pose detection using PoseNet.

For an exciting new project I have been experimenting with computer vision using TensorFlow. I wanted to achieve realtime human pose detection to drive interactive video projections and games. Time to dive into the world of machine learning, tensors and computer vision!

Updating Snake '97

About the challenges of developing a wildly popular game

Feb. 21, 2018
This month I bit the bullet big time: I redesigned the game engine of the wildly popular Snake '97 game. Read about the design challenges in this blog post.

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

Repairing a Nintendo Gameboy Advance SP

Chip surgery to play classic Zelda

Mar. 26, 2017
Reparing an old Nintendo Gameboy Advance to play classic Zelda again.

This month Nintendo released the Switch with Zelda "Breath of the Wild". The new console received positive reviews. The new Zelda game is amazing and can be played on-the-go, thanks to the portability of the Nintendo Switch. But it its hardly the first Nintendo device that features the mythical kingdom of Hyrule with Link and princess Zelda. I found an old Gameboy Advance, perfect for playing classic Zelda games... but it was in need for repair!

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UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
Prototype of Snake '97 running on various devices
Prototype of Snake '97 running on various devices
Work from Zena Van den Block (source zenavandenblock.com)
Work from Zena Van den Block (source zenavandenblock.com)
Me and mini-me being recognised by the PoseNet model
Me and mini-me being recognised by the PoseNet model
Recreating old UI patterns on a modern touch screen device is not going to win you any usability awards... (although, who doesn't miss Clippy?)
Recreating old UI patterns on a modern touch screen device is not going to win you any usability awards... (although, who doesn't miss Clippy?)
Programming the new game engine and testing it on an HMD Nokia 2 running Android
Programming the new game engine and testing it on an HMD Nokia 2 running Android
Contextual keyboards provide a better way to enable textual input. It makes no sense to show a full QWERTY-keyboard if you only ask for a numeric value.
Contextual keyboards provide a better way to enable textual input. It makes no sense to show a full QWERTY-keyboard if you only ask for a numeric value.
Zelda
Zelda "Link's awakening" from 1993 on the repaired Gameboy Advance SP
Mario 64 and a the Super Mario Galaxy life bar
Mario 64 and a the Super Mario Galaxy life bar
Doom and the protagonist
Doom and the protagonist "Mud" showing how he feels
iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...
iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...
Thank you Ebay: an original replacement logic board for about €15
Thank you Ebay: an original replacement logic board for about €15
PomPom faux puff mirror by Daniel Rozin
PomPom faux puff mirror by Daniel Rozin
The Biostrap app shows data collected by the Biostrap sensor
The Biostrap app shows data collected by the Biostrap sensor
Snake '97 - It's fun, but it's UI design is arguably bad
Snake '97 - It's fun, but it's UI design is arguably bad
This is what the cloud looks like, dear boys and girls.
This is what the cloud looks like, dear boys and girls.
The Gameboy Advance SP from the inside
The Gameboy Advance SP from the inside
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Snake '97 running as macOS desktop app made possible by the new scalable graphics

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