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Migrating from native to HTML5

About the challenges of developing a wildly popular game

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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Programming the new game engine and testing it on an HMD Nokia 2 running Android
Programming the new game engine and testing it on an HMD Nokia 2 running Android
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Wide screen gameplay is now possible thanks to the new responsive graphics
Wide screen gameplay is now possible thanks to the new responsive graphics
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
Prototype of Snake '97 running on various devices
Prototype of Snake '97 running on various devices
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!

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