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Migrating from native to HTML5

About the challenges of developing a wildly popular game

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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World champion of Snake '97 - but not for long...
World champion of Snake '97 - but not for long...
Café 't Pakhuis in Amsterdam - where Snake '97 was
Café 't Pakhuis in Amsterdam - where Snake '97 was "invented"
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
Analysing gameplay speed differences using slow motion video
Analysing gameplay speed differences using slow motion video
Programming the new game engine and testing it on an HMD Nokia 2 running Android
Programming the new game engine and testing it on an HMD Nokia 2 running Android

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