willem.com

Migrating from native to HTML5

About the challenges of developing a wildly popular game

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

Continue reading
Prototype of Snake '97 running on various devices
Prototype of Snake '97 running on various devices
The actual code from Snake '97 handling distance calculation using the Pythagoras Theorem
The actual code from Snake '97 handling distance calculation using the Pythagoras Theorem
This is what the cloud looks like, dear boys and girls.
This is what the cloud looks like, dear boys and girls.
Analysing gameplay speed differences using slow motion video
Analysing gameplay speed differences using slow motion video
Same 3310? Look closely and spot the differences between iPhone SE and iPhone X
Same 3310? Look closely and spot the differences between iPhone SE and iPhone X
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!

Other stories

all blog posts

Tagged

CreatingCreativityDesignGameiOSiPadiPhoneProgrammingServerWork