willem.com

Using web technology to build a game

About the challenges of developing a wildly popular game

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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Snake '97 running as macOS desktop app made possible by the new scalable graphics
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Snake '97 rocking the carts with Angry Birds and WhatsApp
Snake '97 rocking the carts with Angry Birds and WhatsApp
This is what the cloud looks like, dear boys and girls.
This is what the cloud looks like, dear boys and girls.
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
Prototype of Snake '97 running on various devices
Prototype of Snake '97 running on various devices
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick

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