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Using web technology to build a game

About the challenges of developing a wildly popular game

Feb. 21, 2018 - Willem L. Middelkoop

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...
iPhone 4 - ahhh sweet developer memories when one (small) size did fit all...
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Snake '97 rocking the carts with Angry Birds and WhatsApp
Snake '97 rocking the carts with Angry Birds and WhatsApp
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
Same 3310? Look closely and spot the differences between iPhone SE and iPhone X
Same 3310? Look closely and spot the differences between iPhone SE and iPhone X
World champion of Snake '97 - but not for long...
World champion of Snake '97 - but not for long...

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