willem.com

Using web technology to build a game

About the challenges of developing a wildly popular game

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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World champion of Snake '97 - but not for long...
World champion of Snake '97 - but not for long...
Snake '97 running on iPhone X - looking and feeling like the retro mobile phone game from the 90s
Snake '97 running on iPhone X - looking and feeling like the retro mobile phone game from the 90s
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
A trick the original Snake couldn't: controlling the game using a Bluetooth DualShock PlayStation controller with an analog thumbstick
This is what the cloud looks like, dear boys and girls.
This is what the cloud looks like, dear boys and girls.
Wide screen gameplay is now possible thanks to the new responsive graphics
Wide screen gameplay is now possible thanks to the new responsive graphics
Café 't Pakhuis in Amsterdam - where Snake '97 was
Café 't Pakhuis in Amsterdam - where Snake '97 was "invented"

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