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Using web technology to build a game

About the challenges of developing a wildly popular game

Feb. 21, 2018 -

Few years ago my brother threw a beer on my iPhone in an Amsterdam bar. The poor thing didn't like the Dutch brew as much as I do: it died. While waiting for a new phone to arrive, I used an old one that couldn't do anything but texting, calling and... Snake! The idea for Snake '97 was born and this month it was time to update the wildly popular game.

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Prototype of Snake '97 running on various devices
Prototype of Snake '97 running on various devices
Snake '97 rocking the carts with Angry Birds and WhatsApp
Snake '97 rocking the carts with Angry Birds and WhatsApp
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Snake '97 running as macOS desktop app made possible by the new scalable graphics
Wide screen gameplay is now possible thanks to the new responsive graphics
Wide screen gameplay is now possible thanks to the new responsive graphics
UX-design for an international audience. Designing interfaces without words is difficult!
UX-design for an international audience. Designing interfaces without words is difficult!
Snake '97 running on iPhone X - looking and feeling like the retro mobile phone game from the 90s
Snake '97 running on iPhone X - looking and feeling like the retro mobile phone game from the 90s

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